Turmoil Surge
Before the event
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Turn on
Troops in prison do not defendin the event screen.
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Only reinforce prisons marked
Troops in prison do not defend. The green tick shows that the owner has enabled the setting and is eligible for Alliance reinforcement.
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Keep one defender per prison whenever possible. That player should send 100,000 troops. Multiple defenders at one prison split the individual points and reduce everyone’s score.
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Open the prison details and watch the total reinforcement count. If the assigned player cannot reach the target, one other player should send only enough troops to fill the gap.

During the event
Do
- Keep reinforcing the same assigned prison during waves 1–9 and 11–19.
- During waves 10 and 20, defend the Sentry Turrets. Send the player with the highest rally capacity first. A level-30 Command Center is the preferred lead.
- After the turret attack, return immediately to the same prison.
- If a teammate is burning, share their location. Players with available troops should reinforce them.
Do not
- Do not switch to a different prison during waves 1–9 or 11–19. The Sentry Turret defense in waves 10 and 20 is the only exception.
- Do not heal troops during the event. Healing reduces the points earned.
Points are shared by the prison owner and everyone defending that prison. More defenders at one prison means fewer individual points, so add another player only when the target cannot be reached otherwise. The owner still receives some points with
Troops in prison do not defendenabled.
Coordination guidance provided by Pope.