Crystal Clash
Match objective
Alliance score is the main win condition.
- Hold and defend buildings long enough to receive periodic Crystal Points.
- Personal score comes from attacking enemy bases or buildings and eliminating troops.
- Engineers add score by collecting Crystal dropped during building fights and by mining Crystal on the map.
Core rule: Holding buildings and collecting Crystal matters more than chasing personal kills. Keep only two or three shared objectives active at a time instead of scattering strong players around the map.
High kills do not make up for losing buildings. After a successful capture, keep the building defended instead of leaving it empty to chase enemies.
Choose the role your team needs
Commander, Warrior, and Engineer have different jobs. Commander does not automatically mean Alliance leader, and Engineer is not a lesser role: Engineers can score heavily without wasting troops when they collect Crystal on time.
| Role | Main value | Best team job |
|---|---|---|
Commander |
Stronger attacks, a larger rally, and faster movement. | Open one focused rally, break defenses, and lead priority captures. |
Warrior |
Faster rally joining, stronger troops in rallies or garrisons, and free soldier recovery. | Fill rallies, capture important points, and garrison held buildings. |
Engineer |
More Crystal, faster gathering at Crystal Depots, and a teleport reset. | Collect Crystal and rotate around the map. |
Match phases
Building names in this section link to their entry in Building reference.
Phase 1: Secure the board
Phase focus: Crystal Ironhold + Crystal Prison → Energy Hub → Refinement Center
- Two Warriors take the nearby Crystal Ironhold and Crystal Prison without teleporting if possible. Use as many shield troops as possible to make a held building harder to take.
- Take Energy Hub: it cuts the team’s teleport cooldown by 50%.
- If possible, take Refinement Center: it cuts building capture time by 50%.
- If players remain after the main objectives, take additional Crystal Prison positions.
- Have one Commander open attacks at one point and let Warriors fill the rally.
- Engineers collect Crystal immediately after enemy buildings are captured.
- After a capture, do not leave the building empty to run after kills.
Phase 1 reminder: Warriors should garrison held buildings with shield troops. A single focused Commander rally that Warriors fill is easier to win than several split attacks.
Phase 2: Open the attack window
Phase focus: Pillbox → Crystal Ironprison → Bomber Command Center
- Take Pillbox first. Its first controller receives +15% Troops Lethality. Whoever holds it receives +15% Troops HP, including a player or team that captures it later.
- Prioritize Crystal Ironprison when possible: its first-control and periodic score are both high.
- If possible, take Bomber Command Center.
- If your team is behind, do not repeatedly collide with the enemy’s main force. Hold secondary buildings, collect Crystal, and look for locations with fewer defenders.
Phase 3: Make Crystal the score engine
Phase focus: Crystal Depots are the Engineer scoring route.
- Engineers become the main scoring unit.
- Clear enemies from Crystal Depots.
- Warriors must not abandon a held building just because new objectives spawn.
- When a location is unwinnable, withdraw and regroup. Do not feed troops into it one march at a time; repeated losses also waste Diamonds on healing.
Role details
Commander
Passive abilities
- Increase rally capacity by 200,000.
- Increase marching speed by 100%.
Active Skill · Manual Use
Use in game to increase troops ATK / DEF by 10%.
Cooldown: 5 min.
Responsibility
- Attack enemy forces and open one focused rally.
- Let Warriors join the rally, then occupy the building together.
- Let Warriors garrison the building after capture.
- With Warriors, prioritize Energy Hub, Refinement Center, and then Crystal Ironprison.
Warrior
Passive abilities
- Increase marching speed by 200% when joining.
- Increase troops lethality / HP by 10% when joining a rally or garrisoning.
Active Skill · Manual Use
Use in game to recover 50% of soldiers.
Cooldown: 30 min.
Responsibility
- Follow the team Commander to occupy buildings.
- Join the attack rally so your troops receive the joining bonus.
- Garrison held buildings instead of leaving that work to the Commander.
- Use as many shield troops as possible while garrisoning.
Engineer
Passive abilities
- Gain 20% more Crystal.
- Gather faster at Crystal Depots.
Active Skill · Manual Use
Use in game to reset free teleport. This enables two free teleports back-to-back.
Cooldown: 10 min
Responsibility
- Collect as much Crystal as possible.
- At Crystal Depots, use the march queue to stay there.
- For scattered Crystal, use the explore queue.
- Use the Active Skill to reset free teleport, so you can make two free teleports back-to-back.
- Play like an annoying fly: teleport to a lightly defended enemy building, occupy it, then teleport back to Crystal Depots to collect again when the enemy turns to attack you.
Building reference

The first number is the score for first control. The second number is the periodic score per minute.
| Map | Building | Score | Buff |
|---|---|---|---|
| A | Crystal Prison | First control: +4,000 +800/min |
- |
| B | Crystal Ironhold | First control: +8,000 +1,600/min |
- |
| C | Energy Hub | First control: +1,600 +320/min |
Teleport cooldown -50% |
| D | Refinement Center | First control: +1,600 +320/min |
Building capture time -50% |
| E | Crystal Ironprison | First control: +12,000 +2,400/min |
- |
| F | Pillbox | First control: +1,600 +320/min |
First controller: Troops Lethality +15% only Current holder: Troops HP +15%, including later captures |
| G | Bomber Command Center | First control: +1,600 +320/min |
Launch airstrikes to enemy strongholds |
| H | Crystal Depots | - | - |
When the opponent is stronger
- Use Engineers to maximize Crystal score.
- Attack lightly defended buildings rather than repeatedly hitting the enemy’s strongest force.
- Keep Commanders and Warriors together instead of opening fights in several places.
- Save troops for a winnable moment. Do not spend Diamonds healing repeated losses.
- Holding buildings and collecting Crystal outweigh personal kills.